
Close quarter AI encounters become required to beat the game. The AI will be organized when going about its life, making it less random. The AI in one encounter may be different from the next. AI uses neural network and algorithms which help him learn the experiences with people who play. The AI is able to give each player their own experience.Īs the community finds new routes, the AI finds more stuff to memorize and eventually outsmarts the player. Self-learning AIĪI is constantly evolving. Peterson is behind all the neighborhood disappearances, but no one believes in your ideas and theories. Peterson, his odd house, and ignore the strange sounds coming from his basement at night.

Some say he likes to lock people up in his basement, but no one has any proof, so people just try to avoid Mr. There have been rumors of children going to his house and never being heard from again. Many in-game events are persistent and scheduled in random order, that gives a feeling of a living world.A bunch of people have gone missing and there’s just something strange about Mr.Players should find creative solutions to solve the puzzle by combining different items, terrain features and platforming skills.The world changes depending on your actions.Narrative is emergent, depending on how players decide to play the game. The AI protects its house when the player is trying to break in, and stalks the player when out in the open world. Explore the Raven Brooks, there are no limitations and players can go anywhere from the beginning of the game.

If the player uses a fire extinguisher to get up top, so will the AI.
